Tony Maligno

  • Art Director
  • Winter Park Florida

One might call me a journeyman in the world of game art. I've worked in a range of companies from game start ups, to Google and Youtube.

View Resume

I excel at crossing the boundaries between Art and Product and Developers. I’m able to get a team motivated and have the artists pushing their talents to get the best results in a fast work environment. I love working with collaborative teams and getting involved in the decisions made on the product side and help to innovate on game mechanics. I have a graphic design background, illustration background and 3D modeling background so I have a well rounded understanding of the creative process as it applies to gaming and marketing.

Experience

Sr Design Manager at Bohemia Interactive Simulations

July 2015 – Present Orlando

I manage the ux and ui process as well as the game design team across the entire company. We work on improving the user experience for our military training simulation game that we licence to western militaries around the world.

Art Director at Blue Shell Games

San Francisco, CA

Staff Design Manager at Google

San Francisco, CA

Art Director at Smule

San Mateo, CA

Art Director at The Broth

San Francisco, CA

Art Director at 360 ed Inc

Orlando, FL

Education

Masters of Science - Interactive entertainment at UCF - FIEA

Orlando, FL

Bachelors of art - Graphic Design at Flagler College

Specialties

communicationmentoringspeeduiux

Skills

photoshopillustratorin designafter efectsmayaflashzbrushperforcetrellobasecamptexture packergit